Class ROT.Map.Digger
Extends
ROT.Map.Dungeon.
Random dungeon generator using human-like digging patterns.
Heavily based on Mike Anderson's ideas from the "Tyrant" algo, mentioned at
http://www.roguebasin.roguelikedevelopment.org/index.php?title=Dungeon-Building_Algorithm.
Defined in: <rot.js>.
Constructor Attributes | Constructor Name and Description |
---|---|
ROT.Map.Digger(width, height, options)
|
Method Attributes | Method Name and Description |
---|---|
create(callback)
Create a map
|
- Methods borrowed from class ROT.Map.Dungeon:
- getCorridors, getRooms
Method Detail
create(callback)
Create a map
- Parameters:
- callback
- See:
- ROT.Map#create